REPOZYTORIUM UNIWERSYTETU
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Tytuł: How do You Feel in Virtual Environments? The Role of Emotions and Openness Trait Over Creative Performance
Autorzy: Agnoli, Sergio
Zenari, Sofia
Mastria, Serena
Corazza, Giovanni Emanuele
Słowa kluczowe: virtual environment
divergent thinking
emotions
openness
creativity
Data wydania: 2021
Data dodania: 13-kwi-2026
Wydawca: University of Białystok
Źródło: Creativity. Theories – Research – Applications, Vol. 8, Issue 1, 2021, pp. 148-164
Abstrakt: In the Dynamic Creativity Framework creativity is defined as a context-embedded phenomenon requiring potential originality and effectiveness. This definition indicates that the environmental conditions embedding the creative process have fundamental impact on the process itself and its outcomes. In particular, Virtual environments (VEs) are emerging as everyday contexts for a large part of the world population, affecting behaviors and feelings. VEs have been demonstrated to affect creative performance in several ways, even if the psychological mechanisms at the basis of the different modifications in the creative behavior are far from being completely explained. The aim of this study was to explore the influence of different types of VEs on creative performance, with a specific focus on participants’ emotional reactions and on their individual differences in the Openness personality trait. A total of 22 participants were exposed to four different types of environments: a real room environment (RE), a control virtual environment (CVE) resembling the physical characteristics of the RE, a positive virtual environment (PVE) and a negative virtual environment (NVE). Participants were free to explore each environment for two minutes, then they were asked to perform an Alternative Uses Task for five minutes, to measure divergent thinking performance. Openness and affective reactions in each environment were measured in all participants. Results showed that Openness was associated with higher originality of responses and that this effect was particularly significant in PVE. Importantly, the type of environment interacted significantly with participants’ affective reactions in explaining their creative performance, revealing that an increase of ideas originality was associated with an increase of positive affect, emerging as a consequence of experiencing a PVE. Affective reactions to VEs, in combination with individual differences in term of Openness, thus emerge as one of the possible explicatory mechanisms of the impact of virtual reality on creative performance.
Afiliacja: Sergio Agnoli - Marconi Institute for Creativity (MIC), Villa Griffone, Sasso Marconi, Bologna, Italy; Department of Electrical, Electronic, and Information Engineering “Guglielmo Marconi”, University of Bologna, Bologna, Italy
Sofia Zenari - Department of Architecture, University of Bologna, Bologna, Italy
Serena Mastria - Marconi Institute for Creativity (MIC), Villa Griffone, Sasso Marconi, Bologna, Italy; Department of Electrical, Electronic, and Information Engineering “Guglielmo Marconi”, University of Bologna, Bologna, Italy
Giovanni Emanuele Corazza - Marconi Institute for Creativity (MIC), Villa Griffone, Sasso Marconi, Bologna, Italy; Department of Electrical, Electronic, and Information Engineering “Guglielmo Marconi”, University of Bologna, Bologna, Italy; Université de Paris and Univ Gustave Eiffel, LaPEA, Boulogne-Billancourt, France
E-mail: Sergio Agnoli: sergio.agnoli@unibo.it
URI: http://hdl.handle.net/11320/20056
DOI: 10.2478/ctra-2021-0010
e-ISSN: 2354-0036
Typ Dokumentu: Article
metadata.dc.rights.uri: https://creativecommons.org/licenses/by-nc-nd/3.0/
Właściciel praw: © 2021 Sergio Agnoli, Sofia Zenari, Serena Mastria, Giovanni Emanuele Corazza, published by University of Białystok
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 3.0 License.
Występuje w kolekcji(ach):Creativity. Theories – Research – Applications, 2021, Vol. 8, Issue 1

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