Proszę używać tego identyfikatora do cytowań lub wstaw link do tej pozycji:
http://hdl.handle.net/11320/5147
Pełny rekord metadanych
Pole DC | Wartość | Język |
---|---|---|
dc.contributor.author | Липинская, Анастасия | - |
dc.date.accessioned | 2017-02-07T14:39:27Z | - |
dc.date.available | 2017-02-07T14:39:27Z | - |
dc.date.issued | 2016 | - |
dc.identifier.citation | W kręgu problemów antropologii literatury. Ciało i rzecz w literaturze, studia pod redakcją Wandy Supy i Iwony Zdanowicz, Białystok 2016, s. 295-303 | pl |
dc.identifier.isbn | 978-83-7431-491-6 | - |
dc.identifier.uri | http://hdl.handle.net/11320/5147 | - |
dc.description.abstract | The article deals with the opposition of a machine and a human being and the theme of corporeity in G.McNeill’s "Mechanicum". McNeill widely uses contrasts, showing strange things from the point of view of an “everyman”, a young girl Dahlia who enters the world of advanced technologies and is surprised and sometimes shocked by the ways human mind and flesh interact with mechanisms. Another character, an officer driving a huge war machine and developing a very intense relationship with it, actually something next to symbiosis, loses his iron “partner” and slowly retreats to the world of simulated sensations resembling a highy advanced computer game, meanwhile losing his body which becomes weaker and weaker until it cannot function independently. These uncommon experiences are described “from within”, which makes them seem familiar, but they also remind us of widely discussed modern issues, such as computer games, artificial intellect, prosthetics and other medical manipulations. He is interested not in the technical aspect of relationships between body and machine but rather in their ethical and psychological aspects, also widely quoting literary and mythic sources. These factors can probably explain why McNeill’s Warhammer novels are successful – not only as novelizations of a game but as a sort of reflexion concerning important issues. | pl |
dc.language.iso | ru | pl |
dc.publisher | Wydawnictwo Uniwersytetu w Białymstoku | pl |
dc.subject | corporality | pl |
dc.subject | communication | pl |
dc.subject | fantasy | pl |
dc.subject | mass culture | pl |
dc.subject | телесность | pl |
dc.subject | коммуникация | pl |
dc.subject | фантастика | pl |
dc.subject | массовая культура | pl |
dc.title | Что значит быть человеком? Тело и машина в новеллизациях ролевой игры Warhammer | pl |
dc.title.alternative | To be human: body and machine in Warhammer novels | pl |
dc.type | Book chapter | pl |
dc.description.Affiliation | Санкт-Петербургский государственный университет | pl |
dc.description.pages | 295-303 | pl |
dc.conference | Międzynarodowa Konferencja Naukowa "W kręgu problemów antropologii literatury. Świat rzeczy w literaturze", Białystok, 21-23 września 2014 | pl |
Występuje w kolekcji(ach): | Książki / Rozdziały (WUwB) Międzynarodowa Konferencja Naukowa "W kręgu problemów antropologii literatury. Świat rzeczy w literaturze", 21-23 września 2014 |
Pliki w tej pozycji:
Plik | Opis | Rozmiar | Format | |
---|---|---|---|---|
А. Липинская_Что_значит_быть_человеком.pdf | 249,86 kB | Adobe PDF | Otwórz |
Pozycja jest chroniona prawem autorskim (Copyright © Wszelkie prawa zastrzeżone)