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dc.contributor.authorClemente Parra, Xochitl-
dc.contributor.authorJacques García, Fausto Abraham-
dc.date.accessioned2026-04-18T07:55:09Z-
dc.date.available2026-04-18T07:55:09Z-
dc.date.issued2022-
dc.identifier.citationCreativity. Theories – Research – Applications, Vol. 9, Issue 1, 2022, pp. 1-25pl
dc.identifier.urihttp://hdl.handle.net/11320/20109-
dc.description.abstractThe Knowledge Society has highlighted the importance of creativity as a goal competence, which should be fostered in higher education institutions; therefore, it is necessary to integrate innovative educational experiences oriented to the development of creativity complementing the professional training of students. Recent research from psychology and pedagogy reports advances associated with the nature, evaluation, composition, and conditions for teaching creativity that have resulted in successful applications in only one facet of the creative process. In this research, we propose an integrated model for making educational interventions through online courses. This model combines contributions to the teaching of creativity from pedagogy in relation to the pedagogical model, instructional design, and conditions of the teaching-learning process required for the promotion of creativity. It also includes the contributions of psychology in relation to the cognitive processes and skills associated with creativity, the techniques and activities for the development of creative skills, as well as the principles associated with intrinsic motivation based on the theory of self-determination through its application in the learning technique called gamification. The advantage of this integrated model is that it incorporates and fosters multiple components of creativity simultaneously, with the objective of generating creative results of greater breadth and quality.pl
dc.language.isoenpl
dc.publisherUniversity of Białystokpl
dc.rightsCreative Commons Attribution-NonCommercial-NoDerivatives 3.0 License-
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/3.0/-
dc.subjectcreativitypl
dc.subjectgamificationpl
dc.subjectconstructivist learning environmentpl
dc.subjectelearningpl
dc.subjectteaching creativitypl
dc.subjectcreative skillspl
dc.titleIntegrated Gamification Model in a Constructivist Learning Environment for the Promotion of Creative Skillspl
dc.typeArticlepl
dc.rights.holder© 2022 Xochitl Clemente Parra, Fausto Abraham Jacques García, published by University of Białystokpl
dc.rights.holderThis work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 3.0 License.pl
dc.identifier.doi10.2478/ctra-2022-0001-
dc.description.EmailXochitl Clemente Parra: xparra@laselva.edu.mxpl
dc.description.AffiliationXochitl Clemente Parra - Universidad Technologica de la Selva Ocosingo, Mexicopl
dc.description.AffiliationFausto Abraham Jacques García - Universidad Autónoma de Querétaro, Mexicopl
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dc.identifier.eissn2354-0036-
dc.description.volume9pl
dc.description.issue1pl
dc.description.firstpage1pl
dc.description.lastpage25pl
dc.identifier.citation2Creativity. Theories – Research – Applicationspl
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