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| Pole DC | Wartość | Język |
|---|---|---|
| dc.contributor.author | Toumi, Karima | - |
| dc.contributor.author | Girandola, Fabien | - |
| dc.contributor.author | Bonnardel, Nathalie | - |
| dc.date.accessioned | 2026-04-13T11:07:33Z | - |
| dc.date.available | 2026-04-13T11:07:33Z | - |
| dc.date.issued | 2021 | - |
| dc.identifier.citation | Creativity. Theories – Research – Applications, Vol. 8, Issue 1, 2021, pp. 189-212 | pl |
| dc.identifier.uri | http://hdl.handle.net/11320/20058 | - |
| dc.description.abstract | Creative activities are becoming more and more necessary in professional areas, such as in design, towards the development of new products that should be adapted to current (or future) users and usages. In a competitive context, it is crucial, especially for companies, to face the challenge of coming up with innovative products. However, creative activities are particularly difficult to perform, and they are associated with important risks. In this context, we report on major findings based on the analysis of designers’ cognitive processes involved in creativity, which has led to the development of compu tational systems used in physical environments. We also present studies related to technologies that are used in virtual spaces in order to support creativity. This last kind of technology seems to be more and more promising in the actual societal context, which requires remote working, all the more so during the current health crisis. More specifically, we discuss how virtual environments, particularly those from multiplayer games, not only redesign the way individuals work but can also contribute to enhancing creativity. Finally, we suggest perspectives towards the development of innovative new tools that aim to enhance creative performance in individual and collective situations. | pl |
| dc.language.iso | en | pl |
| dc.publisher | University of Białystok | pl |
| dc.rights | Creative Commons Attribution-NonCommercial-NoDerivatives 3.0 License | - |
| dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/3.0/ | - |
| dc.subject | creativity | pl |
| dc.subject | design | pl |
| dc.subject | virtual environments | pl |
| dc.subject | new technology | pl |
| dc.subject | avatars | pl |
| dc.title | Technologies for Supporting Creativity in Design: A View of Physical and Virtual Environments with Regard to Cognitive and Social Processes | pl |
| dc.type | Article | pl |
| dc.rights.holder | © 2021 Karima Toumi, Fabien Girandola, Nathalie Bonnardel, published by University of Białystok | pl |
| dc.rights.holder | This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 3.0 License. | pl |
| dc.identifier.doi | 10.2478/ctra-2021-0012 | - |
| dc.description.Email | Karima Toumi: Karima.toumi@univ-amu.fr | pl |
| dc.description.Email | Fabien Girandola: fabien.girandola@univ-amu.fr | pl |
| dc.description.Email | Nathalie Bonnardel: nathalie.bonnardel@univ-amu.fr | pl |
| dc.description.Affiliation | Karima Toumi - Aix Marseille Univ, PSYCLE (Center for Research on the Psychology of Cognition, Language and Emotion), Aix-en-Provence, France; Aix Marseille Univ, LPS, Aix-en-Provence, France; InCIAM (Institute of Creativity and Innovation of Aix-Marseille), Aix-en-Provence, France | pl |
| dc.description.Affiliation | Fabien Girandola - Aix Marseille Univ, LPS, Aix-en-Provence, France; InCIAM (Institute of Creativity and Innovation of Aix-Marseille), Aix-en-Provence, France | pl |
| dc.description.Affiliation | Nathalie Bonnardel - Aix Marseille Univ, PSYCLE (Center for Research on the Psychology of Cognition, Language and Emotion), Aix-en-Provence, France; InCIAM (Institute of Creativity and Innovation of Aix-Marseille), Aix-en-Provence, France | pl |
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| dc.identifier.eissn | 2354-0036 | - |
| dc.description.volume | 8 | pl |
| dc.description.issue | 1 | pl |
| dc.description.firstpage | 189 | pl |
| dc.description.lastpage | 212 | pl |
| dc.identifier.citation2 | Creativity. Theories – Research – Applications | pl |
| Występuje w kolekcji(ach): | Creativity. Theories – Research – Applications, 2021, Vol. 8, Issue 1 | |
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