Proszę używać tego identyfikatora do cytowań lub wstaw link do tej pozycji:
http://hdl.handle.net/11320/20057Pełny rekord metadanych
| Pole DC | Wartość | Język |
|---|---|---|
| dc.contributor.author | Reiter-Palmon, Roni | - |
| dc.contributor.author | Kramer, William | - |
| dc.contributor.author | Allen, Joseph A. | - |
| dc.contributor.author | Murugavel, Vignesh R. | - |
| dc.contributor.author | Leone, Salvatore A. | - |
| dc.date.accessioned | 2026-04-13T09:34:54Z | - |
| dc.date.available | 2026-04-13T09:34:54Z | - |
| dc.date.issued | 2021 | - |
| dc.identifier.citation | Creativity. Theories – Research – Applications, Vol. 8, Issue 1, 2021, pp. 165-188 | pl |
| dc.identifier.uri | http://hdl.handle.net/11320/20057 | - |
| dc.description.abstract | As communication technology capabilities have improved and the globalization of the workforce has resulted in distributed teams, organizations have been shifting towards virtual teams and virtual meetings over the last decade. This trend has been accelerated with current work-from-home orders due to COVID-19. Even though virtual collaboration has, in the past, been the focus of multiple studies, there are some surprising gaps in our knowledge. For instance, there are few empirical studies examining the impact of virtual devices and tools on creative problem-solving. While there is a substantial body of research on electronic brainstorming and the use of virtual tools for idea generation, less is known about earlier processes such as problem construction or later processes such as idea evaluation and idea selection. Furthermore, as a dynamic process, creativity and innovation is heavily influenced by the people engaged in the process and their collaborative environment, yet there is a gap in the literature regarding the type of virtual tools used in the process (i.e., audio + video vs. audio alone, or the use of file-sharing technologies). In this paper, we will review the current literature on virtual teams, virtual meetings, and creativity. We will then explore theoretical frameworks such as media richness theory that can help us understand how virtuality and virtual tools may influence team creativity across the dynamic range of the creative problem-solving process. Finally, given the limited research in the domain of virtual team creativity we provide questions to help guide future research. Research questions will help identify those areas where virtual teams may be beneficial for creativity and areas where virtual teams may be likely to perform less effectively on creative tasks. | pl |
| dc.language.iso | en | pl |
| dc.publisher | University of Białystok | pl |
| dc.rights | Creative Commons Attribution-NonCommercial-NoDerivatives 3.0 License | - |
| dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/3.0/ | - |
| dc.subject | Creativity | pl |
| dc.subject | innovation | pl |
| dc.subject | teams | pl |
| dc.subject | virtual teams | pl |
| dc.title | Creativity in Virtual Teams: A Review and Agenda for Future Research | pl |
| dc.type | Article | pl |
| dc.rights.holder | © 2021 Roni Reiter-Palmon, William Kramer, Joseph A. Allen, Vignesh R. Murugavel, Salvatore A. Leone, published by University of Białystok | pl |
| dc.rights.holder | This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 3.0 License. | pl |
| dc.identifier.doi | 10.2478/ctra-2021-0011 | - |
| dc.description.Email | Roni Reiter-Palmon: rreiter-palmon@unomaha.edu | pl |
| dc.description.Affiliation | Roni Reiter-Palmon - Department of Psychology University of Nebraska at Omaha, USA | pl |
| dc.description.Affiliation | William Kramer - Department of Psychology University of Nebraska at Omaha, USA | pl |
| dc.description.Affiliation | Joseph A. Allen - Department of Family and Preventive Medicine, University of Utah Health, USA | pl |
| dc.description.Affiliation | Vignesh R. Murugavel - Department of Psychology University of Nebraska at Omaha, USA | pl |
| dc.description.Affiliation | Salvatore A. Leone - Department of Psychology University of Nebraska at Omaha, USA | pl |
| dc.description.references | Abdulla, A.M., Paek, S.H., Cramond, B., & Runco, M.A. (2020). Problem finding and creativity: A meta-analytic review. Psychology of Aesthetics, Creativity, and the Arts, 14(1), 3–14. https://doi.org/10.1037/aca0000194 | pl |
| dc.description.references | Allison, B.B., Shuffler, M.L., & Wallace, A.M. (2015). The successful facilitation of virtual team meetings. In The Cambridge handbook of meeting science (pp. 680–706). New York, NY: Cambridge University Press. | pl |
| dc.description.references | Anderson, N., De Dreu, C.K.W., & Nijstad, B.A. (2004). The routinization of innovation research: A constructively critical review of the state-of-the-science. Journal of Organizational Behavior, 25(2), 147–173. https://doi.org/10.1002/job.236 | pl |
| dc.description.references | Anderson, N., Potočnik, K., & Zhou, J. (2014). Innovation and creativity in organizations: A state-of-the-science review, prospective commentary, and guiding framework. Journal of Management, 40(5), 1297-1333. https://doi.org/10.1177/0149206314527128 | pl |
| dc.description.references | Andriessen J.H.E. (2003) System match theories. In: J.H. Andriessen (Ed.), Working with Groupware: Understanding and Evaluating Collaborative Technology. Springer, London. https://doi.org/10.1007/978-14471-0067-6_5 | pl |
| dc.description.references | Arreola, N.J., & Reiter-Palmon, R. (2016). The effect of problem construction creativity on solution creativity across multiple everyday problems. Psychology of Aesthetics, Creativity, and the Arts, 10(3), 287–295. https://doi.org/10.1037/a0040389 | pl |
| dc.description.references | Aritz, J., Walker, R., & Cardon, P. W. (2018). Media use in virtual teams of varying levels of coordination. Business and Professional Communication Quarterly, 81(2), 222–243. https://doi.org/10.1177%2F2329490617723114 | pl |
| dc.description.references | Barki, H., & Pinsonneault, A. (2001). Small group brainstorming and idea quality: Is electronic brainstorming the most effective approach? Small Group Research, 32(2), 158–205. https://doi.org/10.1177/104649640103200203 | pl |
| dc.description.references | Basadur, M., Runco, M.A., & Vega, L.A. (2000). Understanding how creative thinking skills, attitudes and behaviors work together: A causal process model. Journal of Creative Behavior, 34, 77–100. https://doi.org/10.1002/j.2162-6057.2000.tb01203.x | pl |
| dc.description.references | Benedek, M., Nordtvedt, N., Jauk, E., Koschmieder, C., Pretsch, J., Krammer, G., & Neubauer, A.C. (2016). Assessment of creativity evaluation skills: A psychometric investigation prospective teachers. Thinking Skills and Creativity, 21, 75–84. https://doi.org/10.1016/j.tsc.2016.05.007 | pl |
| dc.description.references | Blair, C.S., & Mumford, M.D. (2007). Errors in idea evaluation: Preference for the unoriginal? The Journal of Creative Behavior, 41(3), 197–222. https://doi.org/10.1002/j.2162-6057.2007.tb01288.x | pl |
| dc.description.references | Bos, N., Gergle, D., Olson, J.S., & Olson, G.M. (2001). Being there versus seeing there: Trust via video. In: M. M. Tremaine (Ed.), Extended Abstracts on Human Factors in Computing Systems (pp. 291–292). https://doi.org/10.1145/634067.634240 | pl |
| dc.description.references | Bowers, C., Smith, P.A., Cannon-Bowers, J., & Nicholson, D. (2008). Using virtual worlds to assist distributed teams. In: P. Zemliansky & K.S. Amant (Eds.), The Handbook of Research on Virtual Workplaces and the New Nature of Business Practices (pp. 408–423). Idea Group Inc. http://dx.doi.org/10.4018/978-1-59904893-2 | pl |
| dc.description.references | Breuer, C., Hüffmeier, J., & Hertel, G. (2016). Does trust matter more in virtual teams? A meta-analysis of trust and team effectiveness considering virtuality and documentation as moderators. Journal of Applied Psychology, 101(8), 1151–1177. https://doi.org/10.1037/apl0000113 | pl |
| dc.description.references | Caniëls, M.C., & Rietzschel, E.F. (2015). Organizing creativity: Creativity and innovation under constraints. Creativity and Innovation Management, 24(2), 184–196. https://doi.org/10.1111/caim.12123 | pl |
| dc.description.references | Cannon-Bowers, J.A., Salas, E., & Converse, S. (1993). Shared mental models in expert team decision making. In N.J. Castellan, Jr. (Ed.), Individual and group decision making: Current issues (pp. 221–246). Lawrence Erlbaum Associates. | pl |
| dc.description.references | Carmeli, A., & Spreitzer, G.M. (2009). Trust, connectivity, and thriving: Implications for innovative behaviors at work. The Journal of Creative Behavior, 43(3), 169–191. https://doi.org/10.1002/j.2162-6057.2009.tb01313.x | pl |
| dc.description.references | Cascio, W.F. (2000). Managing a virtual workplace. Academy of Management Perspectives, 14(3), 81–90. https://doi.org/10.5465/ame.2000.4468068 | pl |
| dc.description.references | Chamakiotis, P., Dekoninck, E.A., & Panteli, N. (2013). Factors influencing creativity in virtual design teams: An interplay between technology, teams and individuals. Creativity and Innovation Management, 22(3), 265–279. https://doi.org/10.1111/caim.12039 | pl |
| dc.description.references | Collaros, P.A., & Anderson, L.R. (1969). Effect of perceived expertness upon creativity of members of brainstorming groups. Journal of Applied Psychology, 53(2, Pt.1), 159–163. https://doi.org/10.1037/h0027034 | pl |
| dc.description.references | Cooke, N.J. (2015). Team Cognition as Interaction. Current Directions in Psychological Science, 24(6), 415–419. https://doi.org/10.1177/0963721415602474 | pl |
| dc.description.references | Crisp, C.B., & Jarvenpaa, S.L. (2013). Swift trust in global virtual teams: Trusting beliefs and normative actions. Journal of Personnel Psychology, 12(1), 45–56. https://psycnet.apa.org/doi/10.1027/1866-5888/a000075 | pl |
| dc.description.references | Cronin, M.A., & Weingart, L.R. (2007). Representational gaps, information processing, and conflict in functionally diverse teams. The Academy of Management Review, 32(3), 761–773. https://doi.org/10.2307/20159333 | pl |
| dc.description.references | CultureWizard by RW3. (2016). Trends in Global Virtual Teams: Virtual Teams Survey Report. https://www.rw3.com/2016-trends-in-virtual-teams-report?submissionGuid=06a8ef96-e6e6-4c77-a010-6b5e71b33d24 | pl |
| dc.description.references | Curşeu, P.L., Schalk, R., & Wessel, I. (2008). How do virtual teams process information? A literature review and implications for management. Journal of Managerial Psychology, 23(6). 628–652. https://doi.org/10.1108/02683940810894729 | pl |
| dc.description.references | Daft, R.L., & Lengel, R.H. (1986). Organizational information requirements, media richness and structural design. Management Science, 32(5), 554–571. https://doi.org/10.1287/mnsc.32.5.554 | pl |
| dc.description.references | De Dreu, C.K.W. (2006). When too little or too much hurts: Evidence for a curvilinear relationship between task conflict and innovation in teams. Journal of Management, 32(1), 83–107. https://doi.org/10.1177/0149206305277795 | pl |
| dc.description.references | De Dreu, C.K.W., Nijstad, B.A., Bechtoldt, M.N., & Baas, M. (2011). Group creativity and innovation: A motivated information processing perspective. Psychology of Aesthetics, Creativity, and the Arts, 5(1), 81–89. https://doi.org/10.1037/a0017986 | pl |
| dc.description.references | De Guinea, A. O., Webster, J., & Staples, D. S. (2012). A meta-analysis of the consequences of virtualness on team functioning. Information & Management, 49(6), 301–308. https://doi.org/10.1016/j.im.2012.08.003 | pl |
| dc.description.references | De Jong, B.A., & Elfring, T. (2010). How does trust affect the performance of ongoing teams? The mediating role of reflexivity, monitoring, and effort. Academy of Management Journal, 53(3), 535–549. | pl |
| dc.description.references | De Leede, J., Kraan, K.O., Den Hengst, M., & van Hooff, M.L. (2008). Conditions for innovation behaviour of virtual team members: a’high-road’for internationally dispersed virtual teams. Journal of eWorking, 2(1). | pl |
| dc.description.references | Dennis, A.R., & Kinney, S.T. (1998). Testing media richness theory in the new media: The effects of cues, feedback, and task equivocality. Information Systems Research, 9(3), 256–274. https://doi.org/10.1287/isre.9.3.256 | pl |
| dc.description.references | Dennis, A.R., & Valacich, J.S. (1993). Computer brainstorms: More heads are better than one. Journal of Applied Psychology, 78(4), 531–537. https://doi.org/10.1037/0021-9010.78.4.531 | pl |
| dc.description.references | Dennis, A.R., & Williams, M.L. (2003). Electronic brainstorming: Theory, research, and future directions. In P.B. Paulus & B.A. Nijstad (Eds.), Group creativity: Innovation through collaboration (pp. 160–178). Oxford University Press. https://doi.org/10.1093/acprof:oso/9780195147308.003.0008 | pl |
| dc.description.references | Dess, G.G., & Picken, J.C. (2000). Changing roles: Leadership in the 21st century. Organizational dynamics, 28(3), 18–34. https://doi.org/10.1016/S0090-2616(00)88447-8 | pl |
| dc.description.references | DeRosa, D.M., Hantula, D.A., Kock, N., & D’Arcy, J. (2004). Trust and leadership in virtual teamwork: A media naturalness perspective. Human Resource Management: Published in Cooperation with the School of Business Administration, The University of Michigan and in alliance with the Society of Human Resources Management, 43(2–3), 219–232. | pl |
| dc.description.references | DeRosa, D.M., Smith, C.L., & Hantula, D.A. (2007). The medium matters: Mining the long-promised merit of group interaction in creative idea generation tasks in a meta-analysis of the electronic group brainstorming literature. Computers in Human Behavior, 23(3), 1549–1581. https://doi.org/10.1016/j.chb.2005.07.003 | pl |
| dc.description.references | Diehl, M., & Stroebe, W. (1991). Productivity loss in idea-generating groups: Tracking down the blocking effect. Journal of Personality and Social Psychology, 61(3), 392–403. https://doi.org/10.1037/0022-3514.61.3.392 | pl |
| dc.description.references | Drach-Zahavy, A., & Somech, A. (2001). Understanding team innovation: The role of team processes and structures. Group Dynamics: Theory, Research, and Practice, 5(2), 111–123. https://doi.org/10.1037/10892699.5.2.111 | pl |
| dc.description.references | Driskell, J.E., Radtke, P.H., & Salas, E. (2003). Virtual teams: Effects of technological mediation on team performance. Group Dynamics: Theory, Research, and Practice, 7(4), 297–323. https://psycnet.apa.org/doi/10.1037/1089-2699.7.4.297 | pl |
| dc.description.references | Edmondson, A. (2004). Psychological safety, trust, and learning in organizations: A group-level lens. In R.M. Kramer, & K.S. Cook (Eds.), Trust and distrust in organizations: Dilemmas and approaches (pp. 239–272). Russell Sage Foundation. | pl |
| dc.description.references | Fiol, C.M., & O’Connor, E.J. (2005). Identification in face-to-face, hybrid, and pure virtual teams: Untangling the contradictions. Organization Science, 16, 19–32. https://doi.org/10.1287/orsc.1040.0101 | pl |
| dc.description.references | Fleury, S., Agnes, A., Cados, L., Denis-Lutard, Q., Duchêne, C., Rigaud, N., & Richir, S. (2020). Effects of social influence on idea selection in creativity workshops. Thinking Skills and Creativity, 37, 100691. https://doi.org/10.1016/j.tsc.2020.100691 | pl |
| dc.description.references | Fosslien, L., & Duffy, M.W. (2020). How to combat zoom fatigue. Harvard Business Review, 29. | pl |
| dc.description.references | Frey, K., Lüthje, C., & Haag, S. (2011). Whom should firms attract to open innovation platforms? The role of knowledge diversity and motivation. Long Range Planning, 44(5–6), 397–420. https://doi.org/10.1016/j.lrp.2011.09.006 | pl |
| dc.description.references | Gaan, N. (2012). Collaborative tools and virtual team effectiveness: An inductively derived approach in India’s software sector. Decision (0304–0941), 39(1). | pl |
| dc.description.references | Gallupe, R.B., Dennis, A.R., Cooper, W.H., Valacich, J.S., Bastianutti, L.M., & Nunamaker Jr, J.F. (1992). Electronic brainstorming and group size. Academy of Management Journal, 35(2), 350–369. https://doi.org/10.5465/256377 | pl |
| dc.description.references | Gish, L., & Clausen, C. (2013). The framing of product ideas in the making: a case study of the development of an energy saving pump. Technology Analysis & Strategic Management, 25(9), 1085–1101. https://doi.org/10.1080/09537325.2013.832746 | pl |
| dc.description.references | Goh, K.T., Goodman, P.S., & Weingart, L.R. (2013). Team innovation processes: An examination of activity cycles in creative project teams. Small Group Research, 44(2), 159–194. https://doi.org/10.1177/1046496413483326 | pl |
| dc.description.references | Grawitch, M.J., Munz, D.C., & Kramer, T.J. (2003). Effects of member mood states on creative performance in temporary workgroups. Group Dynamics: Theory, Research, and Practice, 7(1), 41–54. https://doi.org/10.1037/1089-2699.7.1.41 | pl |
| dc.description.references | Hambley, L.A., O’Neill, T.A., & Kline, T.J. (2007). Virtual team leadership: The effects of leadership style and communication medium on team interaction styles and outcomes. Organizational behavior and human decision processes, 103(1), 1–20. | pl |
| dc.description.references | Han, H.J., Hiltz, S.R., Fjermestad, J., & Wang, Y.Q. (2011). Does medium matter? A comparison of initial meeting modes for virtual teams. IEEE Transactions on Professional Communication, 54, 376–391. https://doi.org/10.1109/TPC.2011.2175759 | pl |
| dc.description.references | Harvey, S. (2014). Creative synthesis: Exploring the process of extraordinary group creativity. Academy of Management Review, 39(3), 324–343. https://doi.org/10.5465/amr.2012.0224 | pl |
| dc.description.references | Harvey, S., & Kou, C.Y. (2013). Collective engagement in creative tasks: The role of evaluation in the creative process in groups. Administrative Science Quarterly, 58, 346–386. https://doi.org/10.1177/0001839213498591 | pl |
| dc.description.references | Haught-Tromp, C. (2016). Creativity and constraint: Friends, not foes. In J.C. Kaufman & J. Baer (Eds.), Current perspectives in social and behavioral sciences. Creativity and reason in cognitive development (p. 211–225). Cambridge University Press. https://doi.org/10.1017/CBO9781139941969.011 | pl |
| dc.description.references | Hennessey, B.A., & Amabile, T.M. (2010). Creativity. Annual Review of Psychology, 61, 569-598. https://doi.org/10.1146/annurev.psych.093008.100416 | pl |
| dc.description.references | Hoegl, M., Weinkauf, K., & Gemuenden, H.G. (2004). Interteam Coordination, Project Commitment, and Teamwork in Multiteam R&D Projects: A Longitudinal Study. Organization Science, 15(1), 38–55. https://doi.org/10.1287/orsc.1030.0053 | pl |
| dc.description.references | Hogg, M.A., & Reid, S.A. (2006). Social identity, self-categorization, and the communication of group norms. Communication Theory, 16(1), 7–30. https://doi.org/10.1111/j.1468-2885.2006.00003.x | pl |
| dc.description.references | Hollingshead, A.B., McGrath, J.E., & O’Connor, K.M. (1993). Group task performance and communication technology: A longitudinal study of computer-mediated versus face-to-face work groups. Small Group Research, 24(3), 307–333. https://doi.org/10.1177%2F1046496493243003 | pl |
| dc.description.references | Hülsheger, U.R., Anderson, N., & Salgado, J.F. (2009). Team-level predictors of innovation at work: A comprehensive meta-analysis spanning three decades of research. Journal of Applied Psychology, 94(5), 1128–1145. https://doi.org/10.1037/a0015978 | pl |
| dc.description.references | Ishii, K., Lyons, M.M., & Carr, S.A. (2019). Revisiting media richness theory for today and future. Human Behavior and Emerging Technologies, 1(2), 124–131. https://doi.org/10.1002/hbe2.138 | pl |
| dc.description.references | Jarvenpaa, S.L., & Keating, E. (2021). When do good communication models fail in global virtual teams? Organizational Dynamics, 50(1), No. 100843. https://doi.org/10.1016/j.orgdyn.2021.100843 | pl |
| dc.description.references | Jarvenpaa, S.L., & Leidner, D.E. (1999). Communication and trust in global virtual teams. Organization Science, 10(6), 791–815. https://doi.org/10.1287/orsc.10.6.791 | pl |
| dc.description.references | Kanawattanachai, P., & Yoo, Y. (2007). The impact of knowledge coordination on virtual team performance over time. MIS quarterly, 783–808. https://doi.org/10.2307/25148820 | pl |
| dc.description.references | Kanawattanachai, P., & Yoo, Y. (2002). Dynamic nature of trust in virtual teams. The Journal of Strategic Information Systems, 11(3). https://doi.org/10.1016/S0963-8687(02)00019-7 | pl |
| dc.description.references | Kirkman, B.L., & Mathieu, J.E. (2005). The dimensions and antecedents of team virtuality. Journal of Management, 31(5), 700–718. https://doi.org/10.1177/0149206305279113 | pl |
| dc.description.references | Kozlowski, S.W., & Bell, B.S. (2008). Team learning, development, and adaptation. In: V.I. Sessa & M.L. London (Eds.), Work Group Learning: Understanding, Improving & Assessing how Groups Learn in Organizations (pp. 15–44). Psychology Press. | pl |
| dc.description.references | Kwak, H. (2012). Self-disclosure in online media: An active audience perspective. International Journal of Advertising, 31(3), 485–510. https://doi.org/10.2501/IJA-31-3-485-510 | pl |
| dc.description.references | Lamm, H., & Trommsdorff, G. (1973). Group versus individual performance on tasks requiring ideational proficiency (brainstorming): A review. European Journal of Social Psychology, 3(4), 361–388. https://doi.org/10.1002/ejsp.2420030402 | pl |
| dc.description.references | Lehmann-Willenbrock, N., & Allen, J.A. (2018). Modeling temporal interaction dynamics in organizational settings. Journal of Business and Psychology, 33(3), 325–344. https://doi.org/10.1007/s10869-017-9506-9 | pl |
| dc.description.references | Lehmann-Willenbrock, N., & Allen, J.A. (2014). How fun are your meetings? Investigating the relationship between humor patterns in team interactions and team performance. Journal of Applied Psychology, 99(6), 1278–1287. https://doi.org/10.1037/a0038083 | pl |
| dc.description.references | Lehmann-Willenbrock, N., Allen, J.A., & Kauffeld, S. (2013). A sequential analysis of procedural meeting communication: How teams facilitate their meetings. Journal of Applied Communication Research, 41(4), 365–388. https://doi.org/10.1080/00909882.2013.844847 | pl |
| dc.description.references | Leonardi, P.M. (2011). Innovation blindness: Culture, frames, and cross-boundary problem construction in the development of new technology concepts. Organization Science, 22(2), 347–369. https://doi.org/10.1287/orsc.1100.0529 | pl |
| dc.description.references | Lovelace, K., Shapiro, D.L., & Weingart, L.R. (2001). Maximizing cross-functional new product teams’ innovativeness and constraint adherence: A conflict communications perspective. Academy of Management Journal, 44(4), 779–793. https://doi.org/10.2307/3069415 | pl |
| dc.description.references | Maaravi, Y., Heller, B., Shoham, Y., Mohar, S., & Deutsch, B. (2020). Ideation in the digital age: literature review and integrative model for electronic brainstorming. Review of Managerial Science, 1–34. https://doi.org/10.1007/s11846-020-00400-5 | pl |
| dc.description.references | Ma, H.H. (2009). The effect size of variables associated with creativity: A meta-analysis. Creativity Research Journal, 21, 30–42. https://doi.org/10.1080/10400410802633400 | pl |
| dc.description.references | Marks, G. (2020). On CRM: should you, or should you not turn on your camera for that Zoom meeting? Forbes, May 1. https://www.forbes.com/sites/quickerbettertech/2020/05/01/on-crm-should-you-or-should-you-not-turn-on-your-camera-for-that-zoom-meeting/?sh=2595ba88bb06 | pl |
| dc.description.references | Mathieu, J.E., Heffner, T.S., Goodwin, G.F., Salas, E., & Cannon-Bowers, J.A. (2000). The influence of shared mental models on team process and performance. Journal of applied psychology, 85(2), 273–283. https://doi.org/10.1037/0021-9010.85.2.273 | pl |
| dc.description.references | Marlow, S.L., Lacerenza, C.N., & Salas, E. (2017). Communication in virtual teams: A conceptual framework and research agenda. Human Resource Management Review, 27(4), 575–589. https://doi.org/10.1016/j.hrmr.2016.12.005 | pl |
| dc.description.references | McGrath, J.E., & Hollingshead, A.B. (1993). Putting the group back in group support systems: Some theoretical issues about dynamic processes in groups with technological enhancements. In L.M. Jessup & J.S. Valacich (Eds.), Group support systems: New perspectives (pp. 78-96). New York: Macmillan. | pl |
| dc.description.references | Mckinsey (2021). The future of work after COVID-19. https://www.mckinsey.com/featured-insights/future-of-work/the-future-of-work-after-covid-19# | pl |
| dc.description.references | Medeiros, K.E., Watts, L.L., Mulhearn, T.J., Steele, L.M., Mumford, M.D., & Connelly, S. (2017). What is working, what is not, and what we need to know: A meta-analytic review of business ethics instruction. Journal of Academic Ethics, 15(3), 245–275. https://doi.org/10.1007/s10805-017-9281-2 | pl |
| dc.description.references | Mesmer-Magnus, J., & DeChurch, L. (2009). Information sharing and team performance: A meta-analysis. Journal of Applied Psychology, 94, 535–546. https://doi.org/10.1109/emr.2012.6172774 | pl |
| dc.description.references | Mesmer-Magnus, J.R., DeChurch, L.A., Jimenez-Rodriguez, M., Wildman, J., & Shuffler, M. (2011). A meta-analytic investigation of virtuality and information sharing in teams. Organizational Behavior and Human Decision Processes, 115(2), 214–225. https://doi.org/10.1016/j.obhdp.2011.03.002 | pl |
| dc.description.references | Microsoft (2020). Microsoft Teams at 3: Everything you need to connect with your teammates and be more productive. https://www.microsoft.com/enus/microsoft-365/blog/2020/03/19/microsoft-teams-3-everything-you-need-connectteammates-be-more-productive/ | pl |
| dc.description.references | Mueller, J., Melwani, S., Loewenstein, J., & Deal, J.J. (2018). Reframing the Decision-Makers’ Dilemma: Towards a Social Context Model of Creative Idea Recognition. Academy of Management Journal, 61, 94-110. https://doi.org/10.5465/amj.2013.0887 | pl |
| dc.description.references | Mullen, B., Johnson, C, & Salas, E. (1991). Productivity loss in brainstorming groups: A meta-analytic integration. Basic and Applied Social Psychology, 12, 3–23. https://doi.org/10.1108/eb022856 | pl |
| dc.description.references | Mumford, M.D., Feldman, J.M., Hein, M.B., & Nagao, D.J. (2001). Tradeoffs between ideas and structure: Individuals versus group performance in creative problem solving. The Journal of Creative Behavior, 35(1), 1–23. https://doi.org/10.1002/j.2162-6057.2001.tb01218.x | pl |
| dc.description.references | Mumford, M.D., & Hunter, S.T. (2005). Innovation in organizations: A multi-level perspective on creativity. In: F. Dansereau & F.J. Yammarino (Eds.), Multi-level Issues in Strategy and Methods (Research in Multi-Level Issues, Vol. 4) (pp. 9–73). Emerald Group Publishing Limited, Bingley. https://doi.org/10.1016/S1475-9144(05)04001-4 | pl |
| dc.description.references | Mumford, M.D., Mobley, M.I., Reiter-Palmon, R., Uhlman, C.E., & Doares, L.M. (1991). Process analytic models of creative capacities. Creativity Research Journal, 4(2), 91–122. https://doi.org/10.1080/10400419109534380 | pl |
| dc.description.references | Mumford, M., Reiter-Palmon, R, & Redmond, M. (1994). Problem construction and cognition: Applying problem representations in ill-defined domains. In M. Runco (Ed.), Problem finding, problem solving, and creativity (pp. 3–39). Ablex Publishing Corporation. | pl |
| dc.description.references | Mumford, M.D., Lonergan, D.C., & Scott, G. (2002). Evaluating Creative Ideas: Processes, standards, and context. Inquiry: Critical Thinking Across the Disciplines, 22(1), 21–30. https://doi.org/10.5840/inquiryct-news20022213 | pl |
| dc.description.references | Nemiro, J.E. (2002). The creative process in virtual teams. Communication Research Journal, 14(1), 69–83. https://doi.org/10.1207/S15326934CRJ1401_6 | pl |
| dc.description.references | Nijstad, B.A., & Stroebe, W. (2006). How the group affect the mind: a cognitive model of idea generation in groups. Personality and Social Psychology Bulletin, 10(3), 186–213. https://doi.org/10.1207/s15327957pspr1003_1 | pl |
| dc.description.references | Ocker, R.J. (2005). Influences on creativity in asynchronous virtual teams: A qualitative analysis of experimental teams. IEEE Transactions on Professional Communication, 48(1), 22–39. https://doi.org/10.1109/TPC.2004.843294 | pl |
| dc.description.references | O’Leary, M.B., & Cummings, J.N. (2007). The spatial, temporal, and configurational characteristics of geographic dispersion in teams. MIS Quarterly, (31), 433–452. https://doi.org/10.2307/25148802 | pl |
| dc.description.references | Paulus, P., & Brown, V. (2003). Enhancing ideational creativity in groups: Lessons from research on brainstorming. In P.B. Paulus, B.A. Nijstad, & A. Bernard (Eds.), Group creativity: Innovation through collaboration (pp. 110–136). Oxford University Press. | pl |
| dc.description.references | Reed, K.M. & Allen, J.A. (2021). Suddenly Virtual: Making Remote Meetings Work. Hoboken, NJ: Wiley. | pl |
| dc.description.references | Reiter-Palmon, R. (2018). Creative cognition at the individual and team levels: What happens before and after idea generation. In: R.J. Sternberg & J.C. Kaufman (Eds.), The Nature of Human Creativity (pp. 184-202). Cambridge University Press. | pl |
| dc.description.references | Reiter-Palmon, R., & Harms, M. (2017). Team creativity and innovation: Importance and directions. In: R.R. Palmon (Ed.), Team Creativity and Innovation (pp. 3–10). Oxford University Press. | pl |
| dc.description.references | Reiter-Palmon, R, Herman, A.E., & Yammarino, F.J. (2008), Creativity and cognitive processes: Multi-level link-ages between individual and team cognition. In: M.D. Mumford, S.T. Hunter, & K.E. Bedell-Avers (Eds.), Multi-Level Issues in Creativity and Innovation: Research in Multi-Level Issues (Vol. 7, pp. 203–267). Emerald Group Publishing Limited. | pl |
| dc.description.references | Reiter-Palmon, R., Kennel, V.L., & Allen, J.A. (2020). Teams in small organizations: Conceptual, methodological, and practical considerations. Frontiers in Psychology, 12, 1664–1078. https://doi.org/10.3389/fp-syg.2021.530291 | pl |
| dc.description.references | Reiter-Palmon, R., Kennel, V., Allen, J., & Jones, K.J. (2018). Good catch! using interdisciplinary teams and team reflexivity to improve patient safety. Group & Organization Management, 43(3), 414–439. https://doi.org/10.1177/1548051818781820 | pl |
| dc.description.references | Reiter-Palmon, R., Kennel, V., de Vreede, T., & de Vreede, G.J. (2018). Structuring team idea evaluation and selection of solution: Does it influence creativity? (pp. 209–224). In I. Lebuda & V. Glavenou (Eds.), Palgrave Handbook of Social Creativity Research. Palgrave Press. | pl |
| dc.description.references | Reiter-Palmon, R., Mumford, M.D., O’Connor Boes, J., & Runco, M.A. (1997). Problem construction and creativity: The role of ability, cue consistency, and active processing. Creativity Research Journal, 10, 9–23. https://doi.org/10.1207/s15326934crj1001_2 | pl |
| dc.description.references | Reiter-Palmon, R., & Murugavel, V. (2018). The effect of problem construction on team process and creativity. Frontiers in Psychology, 9, Article 2098. https://doi.org/10.3389/fpsyg.2018.02098 | pl |
| dc.description.references | Reiter-Palmon, R., & Robinson, E. (2009). Problem identification and construction: What do we know, what is the future? Psychology of Aesthetics, Creativity, and the Arts, 3, 43–47. https://doi.org/10.1037/a0014629 | pl |
| dc.description.references | Reiter-Palmon, R., Wigert, B., & Vreede, T.D. (2011). Team creativity and innovation: The effect of group composition, social processes, and cognition. In: M.D. Mumford (Ed.), Handbook of Organizational Creativity (pp. 295–326). Elsevier. | pl |
| dc.description.references | Rice, R.E. (1992). Task analyzability, use of new media, and effectiveness: A multi-site exploration of media richness. Organization Science, 3(4), 475–500. https://doi.org/10.1287/orsc.3.4.475 | pl |
| dc.description.references | Rietzschel, E.F., & Ritter, S.M. (2018). Moving from creativity to innovation. In R. Reiter-Palmon, V.L. Kennel, & J.C. Kaufman (Eds.), Individual creativity in the workplace (p. 3–34). Elsevier Academic Press. https://doi.org/10.1016/B978-0-12-813238-8.00001-2 | pl |
| dc.description.references | Rietzschel, E.F., Nijstad, B.A., & Stroebe, W. (2010). The selection of creative ideas after individual idea generation: Choosing between creativity and impact. British Journal of Psychology, 101, 47–68. https://doi.org/10.1348/000712609X414204 | pl |
| dc.description.references | Robert Half (2021). 1 In 3 Remote Workers May Quit If Required To Return To The Office Full Time, Robert Half Survey Finds. https://rh-us.mediaroom.com/2021-04-06-1-In-3-Remote-Workers-May-Quit-If-Required-To-Return-To-The-Office-Full-Time-Robert-Half-Survey-Finds | pl |
| dc.description.references | Robey, D., Schwaig, K.S., & Jin, L. (2003). Intertwining material and virtual work. Information and organization, 13(2), 111–129. | pl |
| dc.description.references | Rosso, B.D. (2014). Creativity and constraints: Exploring the role of constraints in the creative processes of research and development teams. Organization Studies, 35(4), 551–585. https://doi.org/10.1177/0170840613517600 | pl |
| dc.description.references | Runco, M.A., & Vega, L. (1990). Evaluating the creativity of children’s ideas. Journal of Social Behavior and Personality, 5(5), 439–452. | pl |
| dc.description.references | Saunders, C.S. (2000). Virtual teams: Piecing together the puzzle. In R.W. Zmud (Ed.), Framing the domain of IT management: Projecting the future… through the past (pp. 29–50). Pinnaflex. | pl |
| dc.description.references | Shalley, C.E., & Gilson, L.L. (2004). What leaders need to know: A review of social and contextual factors that can foster or hinder creativity. The Leadership Quarterly, 15(1), 33–53. https://doi.org/10.1016/j.leaqua.2003.12.004 | pl |
| dc.description.references | Shalley, C.E., Zhou, J., & Oldham, G.R. (2004). The effects of personal and contextual characteristics on creativity: Where should we go from here? Journal of Management, 30(6), 933–958. https://doi.org/10.1016/j.jm.2004.06.007 | pl |
| dc.description.references | Sharma, A. (1999). Central dilemmas of managing innovation in large firms. California Management Review, 41, 146–164. https://doi.org/10.2307/41166001 | pl |
| dc.description.references | Shearn, A. (2021). It’s time to start leaving our Zoom cameras off. Forge, February 18. https://forge.medium.com/its-time-to-start-leaving-our-zoom-cameras-off-c8a58bc66ae1 | pl |
| dc.description.references | Sosik, J.J., Avolio, B.J., & Kahai, S.S. (1997). Effects of leadership style and anonymity on group potency and effectiveness in a group decision support system environment. Journal of Applied Psychology, 82(1), 89–103. https://doi.org/10.1037/0021-9010.82.1.89 | pl |
| dc.description.references | Staples, D.S., & Webster, J. (2008). Exploring the effects of trust, task interdependence and virtualness on knowledge sharing in teams. Information Systems Journal, 18(6), 617–640. https://doi.org/10.1111/j.13652575.2007.00244.x | pl |
| dc.description.references | Sternberg, R.J. (1988). A three-facet model of creativity. In R.J. Sternberg (Ed.), The Nature of Creativity: Contemporary Psychological Perspectives (pp. 125–147). Cambridge University Press. | pl |
| dc.description.references | Suchan, J., & Hayzak, G. (2001). The communication characteristics of virtual teams: A case study. IEEE transactions on Professional Communication, 44(3), 174–186. https://doi.org/10.1109/47.946463 | pl |
| dc.description.references | Suh, K.S. (1999). Impact of communication medium on task performance and satisfaction: an examination of media-richness theory. Information & Management, 35(5), 295–312. https://doi.org/10.1016/S0378-7206(98)00097-4 | pl |
| dc.description.references | Sutton, R.I., & Hargadon, A. (1996). Brainstorming groups in context: Effectiveness in a product design firm. Administrative Science Quarterly, 41(4), 685–718. https://doi.org/10.2307/2393872 | pl |
| dc.description.references | Taggar, S. (2002). Individual creativity and group ability to utilize individual creative resources: A multilevel model. Academy of Management Journal, 45(2), 315–330. https://doi.org/10.5465/3069349 | pl |
| dc.description.references | Taggar, S. (2019). The cognitive underpinnings of creativity in teams: Distal and proximal antecedents. In P.B. Paulus & B.A. Nijstad (Eds.), The Oxford Handbook of Group Creativity and Innovation, 11–32. Oxford University Press. | pl |
| dc.description.references | Thomas, E. (2013). Supplier integration in new product development: Computer mediated communication, knowledge exchange and buyer performance. Industrial Marketing Management, 42(6), 890–899. https://doi.org/10.1016/j.indmarman.2013.05.018 | pl |
| dc.description.references | Toader, A.F., Cantner, U., & Kessler, T. (2019). The effect of team mental models divergence on creative performance during situational changes. Creativity Research Journal, 31(1), 40–51. https://doi.org/10.1080/10400419.2019.1577206 | pl |
| dc.description.references | Toader, A. F., & Kessler, T. (2018). Team mental models, team goal orientations, and information elaboration, predicting team creative performance. Creativity Research Journal, 30(4), 380–390. https://doi.org/10.1080/10400419.2018.1530912 | pl |
| dc.description.references | Vernon, D., & Hocking, I. (2016). Beyond belief: Structured techniques prove more effective than a placebo intervention in a problem construction task. Thinking Skills and Creativity, 19, 153–159. https://doi.org/10.1016/j.tsc.2015.10.009 | pl |
| dc.description.references | Ward, T.B., Smith, S.M., & Finke, R.A. (1999). Creative cognition. In: J.C. Kaufman & R.J. Sternberg (Eds.), Handbook of Creativity, 189–212. Cambridge University Press. | pl |
| dc.description.references | Wasche, V. (2020, November 19). Women, don’t turn your camera off for Zoom calls. Fast Company. https://www.fastcompany.com/90577160/women-dont-turn-your-camera-off-for-zoom-calls | pl |
| dc.description.references | Weingart, L., Cronin, M., Houser, C., Cagan, J., & Vogel, C. (2005). Functional diversity and conflict in crossfunctional product development teams: considering representational gaps and task characteristics. In L. Neider & C. Schriesheim (Eds.), Understanding Teams (pp. 89–100). IAP. | pl |
| dc.description.references | Weingart, L.R., Todorova, G., & Cronin, M.A. (2008). Representational gaps, team integration and team creativity. Paper Presented at the Academy of Management 2008 Annual Meeting: The Questions We Ask, AOM 2008, Briarcliff Manor, NY. | pl |
| dc.description.references | West, M.A., & Anderson, N.R. (1996). Innovation in top management teams. Journal of Applied Psychology, 81(6), 680–693. https://doi.org/10.1037/0021-9010.81.6.680 | pl |
| dc.description.references | White, M. (2014). The management of virtual teams and virtual meetings. Business Information Review, 31(2), 111–117. https://doi.org/10.1177%2F0266382114540979 | pl |
| dc.description.references | Zajac, S., Gregory, M.E., Bedwell, W.L., Kramer, W.S., & Salas, E. (2014). The cognitive underpinnings of adaptive team performance in ill-defined task situations: A closer look at team cognition. Organizational Psychology Review, 4(1), 49–73. https://doi.org/10.1177/2041386613492787 | pl |
| dc.identifier.eissn | 2354-0036 | - |
| dc.description.volume | 8 | pl |
| dc.description.issue | 1 | pl |
| dc.description.firstpage | 165 | pl |
| dc.description.lastpage | 188 | pl |
| dc.identifier.citation2 | Creativity. Theories – Research – Applications | pl |
| Występuje w kolekcji(ach): | Creativity. Theories – Research – Applications, 2021, Vol. 8, Issue 1 | |
Pliki w tej pozycji:
| Plik | Opis | Rozmiar | Format | |
|---|---|---|---|---|
| Creativity_8_1_2021_R_Reiter_Palmon_W_Kramer_J_A_Allen_V_R_Murugavel_S_A_Leone_Creativity_in_Virtual_Teams.pdf | 336,93 kB | Adobe PDF | Otwórz |
Pozycja ta dostępna jest na podstawie licencji Licencja Creative Commons CCL
