REPOZYTORIUM UNIWERSYTETU
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dc.contributor.authorShimizu, Daichi-
dc.contributor.authorYomogida, Yukihito-
dc.contributor.authorShijun, Wang-
dc.contributor.authorOkada, Takeshi-
dc.date.accessioned2026-04-13T07:20:28Z-
dc.date.available2026-04-13T07:20:28Z-
dc.date.issued2021-
dc.identifier.citationCreativity. Theories – Research – Applications, Vol. 8, Issue 1, 2021, pp. 89-107pl
dc.identifier.urihttp://hdl.handle.net/11320/20053-
dc.description.abstractRecently, the importance of creativity in society has been clearly recognized. Furthermore, educational practices through art, such as the STEAM paradigm, are being implemented gradually. However, the framework of how creativity should be fostered through art has not been sufficiently discussed. Based on studies of artists’ creative expertise, this study proposed a framework for fostering creativity through art. In addition, we conducted a year-long art program based on this framework in an online environment and investigated its effects. As a framework, we proposed the importance of long-term support for the dynamic development of participants’ creativity. We mainly focused on the following four components: active interaction with objects and the environment through bodily action, active interaction with others and their works (inspiration), exploration in creative processes (exploration), and promotion of intrinsic motivation and decrease in creativity anxiety (motivation). After a total of eight workshops over a year, we observed improvements in the participants’ creativity anxiety, divergent thinking skills, images of art and creation, and openness to others. We discussed the effectiveness of the proposed framework and the advantages and limitations of using an online environment.pl
dc.description.sponsorshipThis work was supported by the Grant-in-Aid for Scientific Research (B) 20H01761 and the Grant-in-Aid for Challenging Exploratory Research 20K20814 granted to the first and fourth author from the Japan Society for the Promotion of Science.pl
dc.language.isoenpl
dc.publisherUniversity of Białystokpl
dc.rightsCreative Commons Attribution-NonCommercial-NoDerivatives 3.0 License-
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/3.0/-
dc.subjectcreativitypl
dc.subjectcreativity facilitationpl
dc.subjectSTEAMpl
dc.subjectonline environmentpl
dc.subjecteducational effectpl
dc.titleExploring the Potential of Art Workshop: An Attempt to Foster People’s Creativity in an Online Environmentpl
dc.typeArticlepl
dc.rights.holder© 2021 Daichi Shimizu, Ibuki Yomogida, Wang Shijun, Takeshi Okada, published by University of Białystokpl
dc.rights.holderThis work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 3.0 License.pl
dc.identifier.doi10.2478/ctra-2021-0007-
dc.description.EmailDaichi Shimizu: tothefuture0415@yahoo.co.jppl
dc.description.AffiliationDaichi Shimizu - Graduate School of Education, The University of Tokyopl
dc.description.AffiliationIbuki Yomogida - Graduate School of Education, The University of Tokyopl
dc.description.AffiliationWang Shijun - Graduate School of Education, The University of Tokyopl
dc.description.AffiliationTakeshi Okada - Graduate School of Education, The University of Tokyopl
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dc.identifier.eissn2354-0036-
dc.description.volume8pl
dc.description.issue1pl
dc.description.firstpage89pl
dc.description.lastpage107pl
dc.identifier.citation2Creativity. Theories – Research – Applicationspl
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