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| Pole DC | Wartość | Język |
|---|---|---|
| dc.contributor.author | Shimizu, Daichi | - |
| dc.contributor.author | Yomogida, Yukihito | - |
| dc.contributor.author | Shijun, Wang | - |
| dc.contributor.author | Okada, Takeshi | - |
| dc.date.accessioned | 2026-04-13T07:20:28Z | - |
| dc.date.available | 2026-04-13T07:20:28Z | - |
| dc.date.issued | 2021 | - |
| dc.identifier.citation | Creativity. Theories – Research – Applications, Vol. 8, Issue 1, 2021, pp. 89-107 | pl |
| dc.identifier.uri | http://hdl.handle.net/11320/20053 | - |
| dc.description.abstract | Recently, the importance of creativity in society has been clearly recognized. Furthermore, educational practices through art, such as the STEAM paradigm, are being implemented gradually. However, the framework of how creativity should be fostered through art has not been sufficiently discussed. Based on studies of artists’ creative expertise, this study proposed a framework for fostering creativity through art. In addition, we conducted a year-long art program based on this framework in an online environment and investigated its effects. As a framework, we proposed the importance of long-term support for the dynamic development of participants’ creativity. We mainly focused on the following four components: active interaction with objects and the environment through bodily action, active interaction with others and their works (inspiration), exploration in creative processes (exploration), and promotion of intrinsic motivation and decrease in creativity anxiety (motivation). After a total of eight workshops over a year, we observed improvements in the participants’ creativity anxiety, divergent thinking skills, images of art and creation, and openness to others. We discussed the effectiveness of the proposed framework and the advantages and limitations of using an online environment. | pl |
| dc.description.sponsorship | This work was supported by the Grant-in-Aid for Scientific Research (B) 20H01761 and the Grant-in-Aid for Challenging Exploratory Research 20K20814 granted to the first and fourth author from the Japan Society for the Promotion of Science. | pl |
| dc.language.iso | en | pl |
| dc.publisher | University of Białystok | pl |
| dc.rights | Creative Commons Attribution-NonCommercial-NoDerivatives 3.0 License | - |
| dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/3.0/ | - |
| dc.subject | creativity | pl |
| dc.subject | creativity facilitation | pl |
| dc.subject | STEAM | pl |
| dc.subject | online environment | pl |
| dc.subject | educational effect | pl |
| dc.title | Exploring the Potential of Art Workshop: An Attempt to Foster People’s Creativity in an Online Environment | pl |
| dc.type | Article | pl |
| dc.rights.holder | © 2021 Daichi Shimizu, Ibuki Yomogida, Wang Shijun, Takeshi Okada, published by University of Białystok | pl |
| dc.rights.holder | This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 3.0 License. | pl |
| dc.identifier.doi | 10.2478/ctra-2021-0007 | - |
| dc.description.Email | Daichi Shimizu: tothefuture0415@yahoo.co.jp | pl |
| dc.description.Affiliation | Daichi Shimizu - Graduate School of Education, The University of Tokyo | pl |
| dc.description.Affiliation | Ibuki Yomogida - Graduate School of Education, The University of Tokyo | pl |
| dc.description.Affiliation | Wang Shijun - Graduate School of Education, The University of Tokyo | pl |
| dc.description.Affiliation | Takeshi Okada - Graduate School of Education, The University of Tokyo | pl |
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| dc.identifier.eissn | 2354-0036 | - |
| dc.description.volume | 8 | pl |
| dc.description.issue | 1 | pl |
| dc.description.firstpage | 89 | pl |
| dc.description.lastpage | 107 | pl |
| dc.identifier.citation2 | Creativity. Theories – Research – Applications | pl |
| Występuje w kolekcji(ach): | Creativity. Theories – Research – Applications, 2021, Vol. 8, Issue 1 | |
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