Proszę używać tego identyfikatora do cytowań lub wstaw link do tej pozycji:
http://hdl.handle.net/11320/14807
Pełny rekord metadanych
Pole DC | Wartość | Język |
---|---|---|
dc.contributor.author | Sawczuk, Tomasz | - |
dc.date.accessioned | 2023-03-23T09:25:35Z | - |
dc.date.available | 2023-03-23T09:25:35Z | - |
dc.date.issued | 2022 | - |
dc.identifier.citation | European Journal of American Studies, vol. 17, issue 2, Summer 2022 | pl |
dc.identifier.issn | 1991-9336 | - |
dc.identifier.uri | http://hdl.handle.net/11320/14807 | - |
dc.description.abstract | Ever since setting their foot on the social and cultural landscapes of the post-World War II realities, the Beats have been both the subject of and subject to pop-cultural representations and appropriations. While figurations of Beat sensibility in film, television, press and popular music have been well recognized and analyzed, an area which remains uninvestigated for Beat influences, perhaps due to its relatively short pop-cultural presence, is the one of video games. Recent years, which have marked the release of titles such as Fallout 4 (Bethesda Game Studios, 2015) and Life Is Strange (Square Enix, 2015), attest to a certain amount of interest invested in Beat mythos by both indie game developers and the biggest game studios in the world, thereby opening a new chapter in representing the Beats in visual media. By, on the one hand, mapping out the categories of Beat references in video game narratives and, on the other, setting them against the backdrop of existing models of (mis)appropriating the Beats in visual culture, I will seek to explore the ways in which video game designers venture into the Beat ethos and I wish to address the implications this bears for the lineage of Beat pop-cultural presence. The final part of the essay takes a closer look at Fallout 4, making references to such theoretical concepts as Derridean hauntology, Zygmunt Bauman’s retrotopia and Simon Reynolds’ retromania, to further demonstrate how complex and ambiguous Beat video-game figurations can be. | pl |
dc.description.sponsorship | The project is financed from the grant received from the Polish Ministry of Science and Higher Education under the Regional Initiative of Excellence programme for the years 2019–22, project number 009/RID/2018/19, the amount of funding 8 791 222,00 PLN. | pl |
dc.language.iso | en_US | pl |
dc.publisher | European Association for American Studies | pl |
dc.rights | Creative Commons - Attribution-NonCommercial 4.0 International - CC BY-NC 4.0 | * |
dc.rights.uri | https://creativecommons.org/licenses/by-nc/4.0/ | * |
dc.subject | The Beats | pl |
dc.subject | visual culture | pl |
dc.subject | video games | pl |
dc.subject | popular culture | pl |
dc.subject | Fallout 4 | pl |
dc.subject | hauntology | pl |
dc.subject | retrotopia | pl |
dc.subject | retromania | pl |
dc.title | Digging the Digital: Beat Modalities and the Representation of the Beats in Video Games | pl |
dc.type | Article | pl |
dc.rights.holder | Creative Commons - Attribution-NonCommercial 4.0 International - CC BY-NC 4.0 | pl |
dc.identifier.doi | 10.4000/ejas.18309 | - |
dc.description.Email | t.sawczuk@uwb.edu.pl | pl |
dc.description.Biographicalnote | Tomasz Sawczuk is Assistant Professor at the Faculty of Philology, University of Bialystok, Poland. He has authored On the Road to Lost Fathers: Jack Kerouac in a Lacanian Perspective (Peter Lang, 2019), as well as a number of essays on twentieth-century American literature, film and Beat writers, including a chapter contribution to The Routledge Handbook of International Beat Literature, ed. A. Robert Lee (Routledge, 2018). His most recent research interests revolve around North American concrete poetry and intermedia. | pl |
dc.description.references | 102 Dalmatians: Puppies to the Rescue. Eidos Interactive, 2000. | pl |
dc.description.references | Antonelli, Paola. “Video Games, 14 in the Collection, for Starters.” Moma.org, 29 Nov 2012, https://www.moma.org/explore/inside_out/2012/11/29/video-games-14-in-the-collection-for-starters. Accessed 21 Jan 2021. | pl |
dc.description.references | Bauman, Zygmunt. Retrotopia. Polity, 2017. | pl |
dc.description.references | Burns, Matthew Seiji. “How I Wrote Cassady.” Matthewseiji.com, 28 Feb 2018, https://matthewseiji.com/notes/2018/2/28/how-i-wrote-cassady. Accessed 16 Jan 2021. | pl |
dc.description.references | Burroughs, William S. et al. Word Virus: The William S. Burroughs Reader, Grove P, 1998. | pl |
dc.description.references | Cartner-Morley, Jess. “From road trip to catwalk: Jack Kerouac classic inspires Dior collection.” Guardian, 9 Dec 2021, https://www.theguardian.com/fashion/2021/dec/09/jack-kerouac-on-the-road-inspires-dior-menswear-collection. Accessed 12 Jan 2022. | pl |
dc.description.references | Davis, Colin. “Hauntology, Spectres and Phantoms.” French Studies, vol. 59, no. 3, 2005, pp. 373–379. | pl |
dc.description.references | Fallout 4. Bethesda Game Studios, 2015. | pl |
dc.description.references | Grim Fandango. LucasArts, 1998. | pl |
dc.description.references | Grand Theft Auto V. Rockstar Games, 2013. | pl |
dc.description.references | Hodgson, David and Nick von Esmarch. Fallout 4 Vault Dweller's Survival Guide, Prima Games, 2015. | pl |
dc.description.references | Life Is Strange. Square Enix, 2015. | pl |
dc.description.references | Marzec, Andrzej. “Interview with Simon Reynolds for ‘Czas Kultury’ 2/2013.” Academia.edu, https://www.academia.edu/33415036/Retromania_Interview_with_Simon_Reynold. Accessed 24 Jan 2021. | pl |
dc.description.references | Metz, Walter. “Hollywood Cinema.” The Cambridge Companion to Modern American Culture, edited by Christopher Bigsby, Cambridge UP, 2006, pp. 374-391. | pl |
dc.description.references | McCready, Samuel. “Playing the Past and Alternative Futures: Counterfactual History in Fallout 4.” Loading: The Journal of the Canadian Game Studies Association, vol. 12, no. 20, 2019, pp. 15–34. | pl |
dc.description.references | Nordhagen, Johnnemann. “Where the Water Tastes Like Wine Postmortem.” johnnemann.medium.com, 30 March 2018, https://johnnemann.medium.com/where-the-water-tastes-like-wine-postmortem-211a1f9d791a. Accessed 15 Jan 2021. | pl |
dc.description.references | Patterson, James T. Grand Expectations: The United States, 1945-1974. Oxford UP, 1996. E-book. | pl |
dc.description.references | Servantes, Ian. “Wearing Reebok’s Beatnik Sandal: A flashy mule shoe that belongs at home.” Inputmag.com, 29 July 2021. https://www.inputmag.com/style/reebok-beatnik-sandal-mule-shoes-on-feet-review-crocs. Accessed 15 Jan 2022. | pl |
dc.description.references | Sigl, Reiner. “‘“Burroughsian,” Rather Than “Burroughs: The Game”’: An Interview with Alex Harvey of Tangiers.” Videogametourism, 31 Jan 2016, https://videogametourism.at/content/burroughsian-rather-burroughs-game-interview-alex-harvey-tangiers. Accessed 21 Jan 2021. | pl |
dc.description.references | Sterritt, David. Mad to Be Saved: The Beats, the ’50s, and Film. Southern Illinois UP, 1998. | pl |
dc.description.references | Sterritt, David. The Beats: A Very Short Introduction, Oxford UP, 2013. | pl |
dc.description.references | Sterritt, David. “The Beats and Visual Culture.” The Cambridge Companion to the Beats, edited by Steven Belletto. Cambridge UP, 2017, pp. 265–278. | pl |
dc.description.references | The Dark Eye. Inscape, 1995. | pl |
dc.description.references | Total Distortion. Pop Rocket, 1995. | pl |
dc.description.references | Vandell, Perry. “Tangiers Gets New Details Along with Kickstarter.” PC Gamer, July 2013, https://www.pcgamer.com/abstract-stealth-game-tangiers-gets-a-kickstarter/. Accessed 20 Jan 2021. | pl |
dc.description.references | Wills, John. Gamer Nation: Video Games and American Culture, John Hopkins UP, 2019. | pl |
dc.description.references | Where the Water Tastes Like Wine. Dim Bulb Games, 2018. | pl |
dc.description.volume | 17 | pl |
dc.description.issue | 2 | pl |
dc.identifier.citation2 | European Journal of American Studies | pl |
Występuje w kolekcji(ach): | Artykuły naukowe (WFil) |
Pliki w tej pozycji:
Plik | Opis | Rozmiar | Format | |
---|---|---|---|---|
T_Sawczuk_Digging_the_Digital.pdf | 237,46 kB | Adobe PDF | Otwórz |
Pozycja ta dostępna jest na podstawie licencji Licencja Creative Commons CCL