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  <title>DSpace Kolekcja:</title>
  <link rel="alternate" href="http://hdl.handle.net/11320/20151" />
  <subtitle />
  <id>http://hdl.handle.net/11320/20151</id>
  <updated>2026-06-20T17:37:30Z</updated>
  <dc:date>2026-06-20T17:37:30Z</dc:date>
  <entry>
    <title>Boosting Scientific Creativity Among Researchers: How Efficient are Creativity Trainings?</title>
    <link rel="alternate" href="http://hdl.handle.net/11320/20165" />
    <author>
      <name>Bonetto, Eric</name>
    </author>
    <author>
      <name>Arciszewski, Thomas</name>
    </author>
    <author>
      <name>Pichot, Nicolas</name>
    </author>
    <author>
      <name>Pavani, Jean-Baptiste</name>
    </author>
    <author>
      <name>Guiller, Théo</name>
    </author>
    <author>
      <name>Girandola, Fabien</name>
    </author>
    <author>
      <name>Bonnardel, Nathalie</name>
    </author>
    <id>http://hdl.handle.net/11320/20165</id>
    <updated>2026-04-23T12:50:42Z</updated>
    <published>2024-01-01T00:00:00Z</published>
    <summary type="text">Tytu&amp;#322;: Boosting Scientific Creativity Among Researchers: How Efficient are Creativity Trainings?
Autorzy: Bonetto, Eric; Arciszewski, Thomas; Pichot, Nicolas; Pavani, Jean-Baptiste; Guiller, Théo; Girandola, Fabien; Bonnardel, Nathalie
Abstrakt: How can scientific creativity be fostered or encouraged among researchers? The present contribution proposes a critical and constructive review of programs or methods designed to develop the creative abilities of individuals, the so-called ‘creativity trainings’. More specifically, it examines whether these trainings can be used in the specific context of scientific disciplines, and how efficient they are. At first glance, the literature seems to indicate that creativity trainings are effective when it comes to stimulating individual creativity, including scientific creativity. However, these general conclusions should not overshadow the serious limitations of these studies. Some of these theoretical and methodological limitations are common to all creativity trainings (e.g., difficulties in defining creativity itself), while others are specific to scientific creativity trainings (e.g., linked to specificities of scientific work). In a nutshell, all trainings are not made equal and do not look as efficient as they seem to be. This contribution also proposes some recommendations that would allow researchers to produce more valid results and to make it easier to interpret the results of creative training studies in the scientific domain and beyond.</summary>
    <dc:date>2024-01-01T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>You Want to Foster Creative Behavior? Try Behavioral Sciences Models</title>
    <link rel="alternate" href="http://hdl.handle.net/11320/20164" />
    <author>
      <name>Bonetto, Eric</name>
    </author>
    <author>
      <name>Naczaj, Dimitri</name>
    </author>
    <author>
      <name>Arciszewski, Thomas</name>
    </author>
    <id>http://hdl.handle.net/11320/20164</id>
    <updated>2026-04-23T11:27:29Z</updated>
    <published>2024-01-01T00:00:00Z</published>
    <summary type="text">Tytu&amp;#322;: You Want to Foster Creative Behavior? Try Behavioral Sciences Models
Autorzy: Bonetto, Eric; Naczaj, Dimitri; Arciszewski, Thomas
Abstrakt: Why do individuals confronted with a specific situation act creatively or not? To answer this question, the psychology of creativity needs to rely on comprehensive behavioral models allowing researchers to better identify the determinants of creative behavior and to be able to efficiently foster this behavior. Behavioral sciences precisely developed behavioral models that allow us to understand and influence a wide variety of behaviors. The present contribution argues for the use of behavioral sciences models in creativity research, and describes three main functions for creativity research: (1) a heuristic function (supporting the development of scientific knowledge about goal-directed creative behavior), (2) an interventional function (supporting the elaboration of efficient behavioral interventions to foster creative behavior), and (3) a categorization function (providing a clearer view of the types of interventions designed to foster specific creative behavior and of the behavioral drivers used).</summary>
    <dc:date>2024-01-01T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>The Japanese Conception of Creativity: Myths and Facts</title>
    <link rel="alternate" href="http://hdl.handle.net/11320/20163" />
    <author>
      <name>Ishiguro, Chiaki</name>
    </author>
    <author>
      <name>Sato, Tokunori</name>
    </author>
    <author>
      <name>Inamizu, Nobuyuki</name>
    </author>
    <id>http://hdl.handle.net/11320/20163</id>
    <updated>2026-04-23T10:58:00Z</updated>
    <published>2024-01-01T00:00:00Z</published>
    <summary type="text">Tytu&amp;#322;: The Japanese Conception of Creativity: Myths and Facts
Autorzy: Ishiguro, Chiaki; Sato, Tokunori; Inamizu, Nobuyuki
Abstrakt: Empirical research on creativity spanning decades has identified several stereotypes on creativity that are not supported by scientific evidence. Known as creativity myths, these stereotypes can harm an individual’s creative endeavors in school or at the workplace. In prior research, the Creativity Myths and Facts Questionnaire (CMFQ) has been used to empirically investigate the extent to which people approved particular myths and facts related to creativity and the reasons for their belief in them (participants from Austria, Germany, Poland, the USA, China, and Georgia). The current study translated the CMFQ into Japanese and surveyed Japanese participants (N = 3,101). The approval rate for creativity myths among the Japanese was 58%, slightly lower than that for creativity facts (61%), a trend similar to that of other countries. The average approval rates for creativity myths in the Japanese sample suggest that the participants, compared to those from the six countries examined in &#xD;
prior research, have a stronger belief that creativity is a rare talent, that creativity is the same as art, or that it is difficult to change creativity. Furthermore, the results show that demographic variables, knowledge sources, and personality type, which have all been identified in &#xD;
existing studies as factors contributing to the belief in creativity myths, have a weak but significant influence among Japanese participants. We also discuss the high rate of uncertainty as a distinct characteristic in Japanese participants’ responses to creativity myths and facts.</summary>
    <dc:date>2024-01-01T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Creativity Unlocked and Locked Down: Different Creative Activities Differently Affected by Restrained Social Interactions During the COVID-19 Pandemic</title>
    <link rel="alternate" href="http://hdl.handle.net/11320/20161" />
    <author>
      <name>Form, Sven</name>
    </author>
    <id>http://hdl.handle.net/11320/20161</id>
    <updated>2026-04-23T09:58:30Z</updated>
    <published>2024-01-01T00:00:00Z</published>
    <summary type="text">Tytu&amp;#322;: Creativity Unlocked and Locked Down: Different Creative Activities Differently Affected by Restrained Social Interactions During the COVID-19 Pandemic
Autorzy: Form, Sven
Abstrakt: Both social interaction and the lack thereof have been discussed as being beneficial for creativity. Strikingly, in both cases there seems to be an implicit assumption that different creative activities are all influenced in the same way. However, the idea that different creative behaviors &#xD;
are all equally influenced by social interaction seems not reasonable (e.g., poem writing vs. singing a song at a family celebration). The reduction in social contacts in Germany during the coronavirus pandemic offered a unique opportunity for a field experiment with high ecological validity. To explore how different creative activities are each influenced by reduced social interaction, 130 participants were asked in an online survey using a proxy pretest design about the frequency of everyday creative activities before and during the core episode of social distancing. The change in frequency for performing a given creative activity depended on the frequency at baseline, but not in a linear manner. Instead, the relationship was u-shaped: creative activities most frequently performed at baseline showed an increase in frequency, creative activities of medium frequency at baseline decreased, and the least frequent activities changed the least. In particular, activities represented by “Personal Environment Creativity” increased in frequency, while activities represented by “Self-Expressive Creativity” decreased in frequency during lockdown. Recalling the four p’s of creativity, it is accepted that the person aspect differs between domains. It is therefore surprising that we commonly assume press-level features work the same way across all domains, which is challenged by the current study.</summary>
    <dc:date>2024-01-01T00:00:00Z</dc:date>
  </entry>
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